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 Complaint  Author: ZeuS, 10-08-2019, 08:08 | Views: 4 345 | Comments: 73

With 3DXchange 7 Pipeline, you can import/export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files.
You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio.
This makes iClone a universally essential tool for both game design and CG workflow.

Character Conversion
Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat!
Prop Conversion
3DXchange provides all the tools you need to import and export 3D props. The Transform & Alignment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object’s rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later.
Motion Conversion
By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone’s powerful Human IK motion editing tools.
Facial Setup
Imported characters can take advantage of iClone's powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes.
Direct In/Out in iClone
To further simplify the pipeline process, 3DXchange allows several critical import and export features to become accessible inside iClone. These include the highly anticipated batch FBX export function which allows you to export characters, props, and cameras all at once. iClone can now also bring in multiple morphs from OBJs for organic morph animations.



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  • 100
Votes: 10

Tags: 3DXChange RELEASE RETAIL Pipeline

 
 25 July 2019 11:21
hamedafnan
Status: Offline
Comments: 8
Thanks so much!
Waiting for character creator v3

          

 
 25 July 2019 12:59
eduardo
Status: Offline
Comments: 138
thanks

          

 
 25 July 2019 13:53
kingh
Status:
Comments: 0
Thanks so much!

          

 
 25 July 2019 14:15
LordSrad
Status: Offline
Comments: 5
Спасибо!

          

 
 25 July 2019 14:44
satanuwe
Status: Offline
Comments: 96
Danke, vielen Dank.

          

 
 25 July 2019 15:52
fuerzo77
Status: Offline
Comments: 15
Прорыв!!!! Зевс - герой!!!!

          

 
 25 July 2019 16:11
kinghli
Status: Offline
Comments: 13
Thanks so much!

          

 
 25 July 2019 17:44
3DPoetMaker100A
Status: Offline
Comments: 20
thank you SO Much. Today I dance!

          

 
 25 July 2019 18:59
jacmelchery
Status: Offline
Comments: 13
Thank You!

          

 
 25 July 2019 19:09
edacra
Status: Offline
Comments: 13
Thank u!!!!!!!!!!

          

 
 25 July 2019 19:11
cutoffsquid98
Status: Offline
Comments: 20
Thanks Zeus for keeping to your promise

          

 
 25 July 2019 20:58
michaelfkf
Status: Offline
Comments: 14
Thanks so much!
Waiting for character creator v3
Regards

          

 
 25 July 2019 21:50
bobcopper
Status: Offline
Comments: 212
Thank you very much, ZeuS & MaddMaxx

          

 
 26 July 2019 00:36
runner74
Status: Offline
Comments: 7
Thank you!

          

 
 26 July 2019 09:11
searl
Status: Offline
Comments: 146
BIG THANKS ZEUS, HOPE YOU RELEASE THE CC 3 VERSION AS WELL, CHEERS

          


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