» » Reallusion 3DXChange 7 Pipeline
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   Author: ZeuS, 29-09-2017, 09:09 | Views: 4 777 | Comments: 55
Reallusion 3DXChange 7 Pipeline

With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool for both game design and CG workflow.

Character Conversion
Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat!
Prop Conversion
3DXchange provides all the tools you need to import and export 3D props. The Transform & Alignment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object’s rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later.
Motion Conversion
By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone’s powerful Human IK motion editing tools.
Facial Setup
Imported characters can take advantage of iClone’s powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes.
Direct In/Out in iClone
To further simplify the pipeline process, 3DXchange allows several critical import and export features to become accessible inside iClone 7. These include the highly anticipated batch FBX export function which allows you to export characters, props, and cameras all at once. iClone 7 can now also bring in multiple morphs from OBJs for organic morph animations.

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Tags: 3DXChange RELEASE RETAIL Pipeline

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 30 September 2017 12:04
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Comments: 1
All hail te mighty ZeuS. Thanks for this. Will keep an eye the counter


 30 September 2017 12:19
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Comments: 70
Thank you verry much


 30 September 2017 12:21
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Comments: 21
Thanks ;)


 30 September 2017 12:23
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Comments: 11


 30 September 2017 12:44
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Comments: 175
Thanks blush


 30 September 2017 12:51
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Comments: 303
All big thanks you to Mr.ZeuS & Mr.MaddMaxx! relaxed


 30 September 2017 13:42
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Comments: 252
Thank you very much ZeuS&MaddMaxx

Greeting from Spain


 30 September 2017 13:54
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Comments: 2
thank you bro


 30 September 2017 14:29
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Comments: 11
Wow and now i'm waiting for iclone 7 astonished astonished


 30 September 2017 14:32
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Comments: 104


 30 September 2017 16:33
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Comments: 151
Thank you verry much


 30 September 2017 17:42
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Comments: 76
graasias saludos desde costa rica gran ayuda gran aporte grasias

es una gran pajina esta inos ayuda mucho anosotros losq tenemos vajos recursos grasias zeus


 30 September 2017 17:59
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Comments: 144
This is great, thank you very much


 30 September 2017 19:52
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Comments: 43


 30 September 2017 20:18
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Comments: 44
thanks very much



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