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   Author: ZeuS, 26-01-2018, 01:01 | Views: 1 945 | Comments: 39
Reallusion 3DXChange 7 Pipeline

With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool for both game design and CG workflow.

Character Conversion
Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat!
Prop Conversion
3DXchange provides all the tools you need to import and export 3D props. The Transform & Alignment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object’s rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later.
Motion Conversion
By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone’s powerful Human IK motion editing tools.
Facial Setup
Imported characters can take advantage of iClone’s powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes.
Direct In/Out in iClone
To further simplify the pipeline process, 3DXchange allows several critical import and export features to become accessible inside iClone 7. These include the highly anticipated batch FBX export function which allows you to export characters, props, and cameras all at once. iClone 7 can now also bring in multiple morphs from OBJs for organic morph animations.



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  • 100
Votes: 10

Tags: 3DXChange RELEASE RETAIL Pipeline


 
 26 January 2018 10:45
ahingel
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Comments: 18
thank you so much :D

          

 
 26 January 2018 10:55
Rumaca
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Comments: 260
Thank you very much. Zeus

Greeing from Spain.

          

 
 26 January 2018 12:24
jeanmarc
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Comments: 313
All big thanks you to Mr.ZeuS & Mr.MaddMaxx ! relaxed

          

 
 26 January 2018 12:48
eduardo
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Comments: 109
thanks

          

 
 26 January 2018 14:01
hem10
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Comments: 2
i cant convert chracters by this any one advice plese what to do

          

 
 26 January 2018 14:07
майгель
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Comments: 38
Огромное спасибо!

          

 
 26 January 2018 16:25
henry20
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Comments: 80
saludos desde costa rica grasias zeus gran ayuda gran aporte es la unica pajina q tenemos sigue adeoante grasias

          

 
 26 January 2018 17:03
ferborsan
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Comments: 146
Fantastic! Thanks a lot from Spain!

          

 
 26 January 2018 20:12
zabaware
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Comments: 231
Thank you my Friend Zeus! smirk

          

 
 26 January 2018 21:10
jamesmeyers
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Comments: 35
THANK YOU VERY MUCH

          

 
 27 January 2018 10:04
crazy56
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Comments: 5
Muchas Gracias

          

 
 27 January 2018 11:40
sisarasanal
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Comments: 24
Thank you so much.... popcornfx please heart_eyes

          

 
 27 January 2018 11:45
timasa
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Comments: 16
Большое спасибо

          

 
 27 January 2018 12:50
tunde
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Comments: 19
All big thanks you to Mr.ZeuS & Mr.MaddMaxx

          

 
 27 January 2018 13:50
BuhtaTibu
Status: Offline
Comments: 84
Thank you smiley

          

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