With 3DXchange 7 Pipeline, you can import/export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files.
You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio.
This makes iClone a universally essential tool for both game design and CG workflow.
Description: 3DXchange5 opens the door to all 3D programs supporting FBX format output. FBX files are the most common media for high-level 3D data exchange and with support in 3DXchange5, users can import skin-bone models, multi-texture materials, and animation data for real-time animation in iClone.
The iClone Developer's Resource Pack is designed by professional iClone content creators, aiming to help iClone users quickly master the pipeline of importing animated characters from professional 3D tools such as 3ds Max, Maya, DAZ 3D and others. You may experience the one-click characterization with the popular standard rig like Biped, Human-IK or Daz Genesis. Through 3DXchange5 and our sample projects, users can save time and effort by building their own professional character creations.
Pack includes: 4 Characters, 15 Motions, 1 Accessory, 3 Props + FBX files
MORE INFO (OFFICIAL SITE)
- Apply iClone motions to your characters from other 3D software such as 3DS Max & Maya via motion retargeting
- Export quality iClone prop models into any 3D software and vice versa
- Learn how to create custom character models and motions in iClone to export for use in your next 3D or game project
- Map the bone hierarchy of your own custom characters to make them fully compatible with iClone motion tools
- Create custom content in other 3D software to import into your iClone project
Pack includes: 44 Training Video (3.5 hours)
Utilize iClone's universal character facial and body animation features with your own 3D character creation from Maya, Max or other tools. 3DXChange 5 allows you to fully export facial and body animation, along with all the baked motion constraints, spring dynamic, and accessory animation in a single MotionPlus file to any 3D CG tools or game engine as you wish.
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