» » CTA 3.1 Pipeline Tutorial - Animate a Character from 6 Body Parts
Language | язык
English Version    Russian Version
   Author: ZeuS, 26-04-2017, 07:52 | Views: 1 350 | Comments: 1

In this tutorial, we will demonstrate how easy it is to customize and animate a 2D character in CTA3.1 Pipeline version. After 6 sprite-based body parts Ц head, torso, legs and arms are created, you then used the CTA3 PSD template for structural instructions on how to create an instantly animatable PSD character. In order to animate your PSD character, you need to watch out for the pivot point alignments and layer orders. If you follow the tutorial, and the PSD template then this will help you easily setup the G3 character bone structure for animation.
Note: You need CrazyTalk Animator 3.1 Pipeline version for this

To copyright holders: The current post does NOT contain ANY materials violates your rights! Are available for download only training video tutorials and examples!

  • 0
Votes: 0

 7 December 2017 10:39
Status: Offline
Comments: 6
Interest video. Thanks


Users of Guest are not allowed to comment this publication.
What packages are more interesting? | „его выкладывать больше?

яндекс.ћетрика –ейтинг@Mail.ru

Buhta.WS © 2010-2018 | Disclaimer | DMCA Policy | This site does not store any files on its server. We only provide images and links to content provided by other sites.