» » Reallusion 3DXChange 7.3 Pipeline
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 Complaint  Author: ZeuS, 8-11-2018, 11:11 | Views: 1 115 | Comments: 28

With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool for both game design and CG workflow.

Character Conversion
Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat!
Prop Conversion
3DXchange provides all the tools you need to import and export 3D props. The Transform & Alignment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object’s rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later.
Motion Conversion
By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone’s powerful Human IK motion editing tools.
Facial Setup
Imported characters can take advantage of iClone’s powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes.
Direct In/Out in iClone
To further simplify the pipeline process, 3DXchange allows several critical import and export features to become accessible inside iClone 7. These include the highly anticipated batch FBX export function which allows you to export characters, props, and cameras all at once. iClone 7 can now also bring in multiple morphs from OBJs for organic morph animations.

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Votes: 5

Tags: 3DXChange RELEASE RETAIL Pipeline

 10 November 2018 14:45
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Comments: 136
All big thanks heart_eyes


 10 November 2018 15:47
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Comments: 8
thank you!


 10 November 2018 21:27
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Comments: 133
Thanks a lot.


 10 November 2018 22:01
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Comments: 3
Thank you very much


 11 November 2018 00:06
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Comments: 4
Thanks. Great release.


 11 November 2018 11:40
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Comments: 62


 12 November 2018 06:12
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Comments: 190
Thank you very much, ZeuS&MaddMaxx.


 12 November 2018 23:21
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Comments: 14
Long live ZeUS & MaddMaxx.... kissing_closed_eyes


 14 November 2018 00:35
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Comments: 13


 14 November 2018 06:14
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Comments: 6
thanks for the work in getting these programs to us


 16 November 2018 12:29
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Comments: 281
Many thank you Zeus.

Greeting. stuck_out_tongue_winking_eye


 16 November 2018 19:35
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Comments: 20
Thanks Zeus


 18 November 2018 06:12
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Comments: 5
This is so great !



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