» » Reallusion 3DXChange 7.6 Pipeline
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 Complaint  Author: ZeuS, 12-12-2019, 12:12 | Views: 19 425 | Comments: 86

With 3DXchange 7 Pipeline, you can import/export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files.
You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio.
This makes iClone a universally essential tool for both game design and CG workflow.

Character Conversion
Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat!
Prop Conversion
3DXchange provides all the tools you need to import and export 3D props. The Transform & Alignment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object’s rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later.
Motion Conversion
By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone’s powerful Human IK motion editing tools.
Facial Setup
Imported characters can take advantage of iClone's powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes.
Direct In/Out in iClone
To further simplify the pipeline process, 3DXchange allows several critical import and export features to become accessible inside iClone. These include the highly anticipated batch FBX export function which allows you to export characters, props, and cameras all at once. iClone can now also bring in multiple morphs from OBJs for organic morph animations.


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  • 80
Votes: 19

Tags: 3DXChange RELEASE RETAIL Pipeline

 12 December 2019 13:04
Status: Offline
Comments: 81
New Update Thanks BRO.


 12 December 2019 13:10
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Comments: 31


 12 December 2019 15:47
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Comments: 398
All big thanks you to Mr.ZeuS & Mr.MaddMaxx ! relaxed


 12 December 2019 16:35
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Comments: 84


 12 December 2019 18:07
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Comments: 10
Thank you!


 12 December 2019 18:39
Status: Offline
Comments: 90
Thank You


 12 December 2019 18:44
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Comments: 36
Amazing :-) thanks again ZeuS! Merry Christmas to us all :-)


 12 December 2019 20:39
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Comments: 10
My previous 3dxchange is such a pain. THis is Properly Cr4ck3d.


 12 December 2019 22:26
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Comments: 47
Awesome effort as always... Thank You. Merry Christmas.


 13 December 2019 02:24
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Comments: 9
То, что доктор прописал))


 13 December 2019 11:12
Status: Offline
Comments: 138
Огромное спасибо. Зевс!


 13 December 2019 11:41
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Comments: 104
I say thank you for your work very much ZEUS!


 13 December 2019 20:24
Status: Offline
Comments: 116
saludos desde costa rica mil grasias gran ayuda


 14 December 2019 02:58
Status: Offline
Comments: 6
Thanks for this!


 14 December 2019 15:32
polkonopek 8
Status: Offline
Comments: 125
Díky díky Zeusi!!!Bez toho by to nešlo.


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