In this tutorial, we will demonstrate how easy it is to customize and animate a 2D character in CTA3.1 Pipeline version. After 6 sprite-based body parts – head, torso, legs and arms are created, you then used the CTA3 PSD template for structural instructions on how to create an instantly animatable PSD character. In order to animate your PSD character, you need to watch out for the pivot point alignments and layer orders. If you follow the tutorial, and the PSD template then this will help you easily setup the G3 character bone structure for animation.
Note: You need CrazyTalk Animator 3.1 Pipeline version for this
To copyright holders: This post does NOT contain ANY materials that violate your rights! The materials that are available for download include only training video, tutorials and examples!
CTA 3.1 Pipeline Tutorial - Create Your Own Animated Facial Features - Part 1
CTA 3.1 Pipeline Tutorial - Adding Facial Animation with the Facial Feature Library
CTA 3.1 Pipeline Tutorial - Adding a Full Set of Animated Hand Gestures
CTA 3.1 Pipeline Tutorial - Create a Standard G3 Character with 10 Body Parts
CrazyTalk Animator 2 Training DVD + MAC
iClone5.4 Tutorial - Advanced Facial Animation Techniques for your Daz Character in iClone
iClone to Unity Live Demo
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