iClone Animation Pipeline is an impressive character creation, animation, and motion capture toolbox for Unity developers. The unlimited content resources available from Reallusion's Marketplace provide a huge variety of game-ready characters and motions for use in Unity game projects. Reallusion began promoting the exceptional advantages it can offer Unity developers for character, prop, and motion content as a Unity showcase partner at GDC 2012 in Los Angeles.
The UK's National Film and Television School is one of the top film schools in the world. Games is the newest course in the school, and itself involves a range of sub-specialisms. Making games requires expertise in art, animation, programming, design and producing. This multi-disciplinary expertise is fully engaged to create highly innovative game projects with uncompromising production value, which ultimately seek to unlock the future potential of the medium.
With iClone and 3DXchange, it has enabled their students to create lifelike human character animation which can be deployed into their game compositions without the need for modelling and animating from scratch. It is the equivalent of a ready-made character art and animation department, which can produce customisable models and animate them to order at a high quality and adaptable specification.
If you're looking for a fast way to create body and facial animations for your Unity game characters, look no further! This tutorial will guide you through all the basic steps you'll need to know in order to take your bone-rigged character in FBX format and animate it using various powerful body and facial motion tools in iClone and finally export it into your Unity project. The process has been streamlined to make animating and exporting your facial and body animation as easy as possible.
Whether you are using iClone's fast and intuitive real-time body and facial puppet tools for quick prototype animations or spending more time to refine your motions with Human IK-enabled motion key editing, iClone has the tools you need to simplify and speed up your character's facial and body animation. Animating your own custom characters has never been so fast and easy!
Thanks to the new Facial Pipeline, Daz Studio users can now animate the faces of their beautiful models in iClone! The extensive collection of intuitive real-time facial and body animation tools in iClone make it an ideal choice for any Daz user wishing to bring life to their character. In this tutorial, you'll see how your Daz character can lip sync any audio track and how you can fully customize and refine that lip sync. You'll also learn about the real-time facial puppet tool, which is fully customizable and gives you an insane amount of freedom and depth when creating your facial animations.
With the DAZ Genesis Extension, not only can you easily convert, and fully animate all DAZ Genesis characters in iClone, but you can even define your own unique expression styles by utilizing the enclosed .DUF file which includes all of the standard facial expressions and viseme shapes and automatically applies them to your Daz character. You can get this Extension as a free bonus after purchasing the Facial Pipeline Character Pack.
Daz users, rejoice! The pipeline for both body and facial animation to iClone is finally here! Reallusion has established a streamlined method for you to bring your Daz characters into iClone, where you can utilize a wide range of versatile and powerful real-time facial and body animation tools in order to bring your character to life. Use everything from real-time Facial and Body Puppet Tools to Human IK/FK key editing and detailed facial muscle manipulation. A blended MixMoves animation system and Kinect Motion Capture give you even more options for animating your character, not to mention iClone's embedded motion library and online Marketplace, where you can purchase thousands more custom animations for any character. There has never been an easier and more streamlined method to animate both the faces and bodies of your Daz Studio characters, so what are you waiting for?
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